This example alone would require 36 different commands. Let's then say options 1-6 are friendly players (away team 1-4, plus yourself, plus a focus target). let's say command A-F are different healing abilities. what if you had a catagory of 'linked' commands that could combine with other commands? I suppose designating a grouping of combinations would limit the system to only the set of commands you want to combine, and not every possible combination of every command.įor instance. for instance, lets say you had command A, B, C, D, E and F that could apply to options 1, 2, 3, 4, 5, and 6.
I guess it would be convenient, but it seems like it would be more dynamic if you had multiple commands that could be linked from one to another. If the idea was to 'fire something', and you wanted the options to be 'phasers, torpedos, or all', you'd have to set up 3 different mappings in the same command. I suppose the idea for a single command with multiple options would be good, but then you'd also have to add associated commands for each option.